Monday, June 06, 2011

 

Intro to programming with ActionScript 3

Are you a designer or just curious and want to learn programming? Already a coder but would like to learn about ActionScript 3? Could your team benefit from this workshop?

The approach will be relaxed and fun (and effective): attendees will build a simple game from scratch in this ONE DAY INTENSIVE WORKSHOP, and will learn several advanced concepts and useful tricks along the way. No previous coding (or even Flash) knowledge needed at all. No scary technical jargon will be used to make things sound complex, because they are not.

ACTIONSCRIPT 3 is the ideal language to learn how to program, thanks to how easy it is to use and manipulate images and graphic elements, and add interactivity. The approach used will be very accessible, actually without computers in the first hour, using attendees on stage to explain in a practical way how a program works and enact concepts like variables, objects, functions, loops and conditions. Then, it's hands-on and the pace will progressively get more and more interesting.

Everything you will build can be deployed on your computer, the web, and even on MOBILE DEVICES (iPhone and Android). You’ll take all that code with you so you can experiment further on your own. And you’ll be guided on how to go further and presented with a lot of useful resources.

Duration: About 9 to 11 hours, depending on the group rhythm, no-one is left behind. Everyone will learn A LOT about Flash & Flex, and of course, coding, which can be applied to other languages apart from AS3.

Friday, June 03, 2011

 

Preparation Guide for Hands on Workshop

Flash and the City is next week in New York.  If you are registered and taking the course to learn Flex/AIR mobile development, you will need to do some preparation in advance of walking into the room.  This blog post outlines the steps necessary to be ready on Thursday, June 9.

If you have any trouble with the setup, please send an email to me at dnickull at adobe-dot-com. I also plan to be in the lab room 20 minutes before the session to answer any questions or help out.

See you there! This is going to be the best workshop I have ever had the pleasure of teaching!  An expanded version of this course will be taught at this year's Adobe MAX in Los Angeles.

Sincerely,
Duane Nickull
Adobe Senior Technical Evangelist

System Requirements for BYOL lab

Mandatory:

1. Bring your own laptop.  Operating System: Windows or Mac OS X.
2. Bring a power cord.
3. If you have a Google Android Device running the 2.2 or later operating system, please bring that and;
4. A cable to tether it to your laptop. It is not required that you bring your Android Device but it is highly recommended.

If you have more than one laptop, please bring one with a touch pad that supports transformation gestures (most newer Macs support this) and a camera and microphone.

Mandatory Software required.
Flash Builder 4.5 - http://www.adobe.com/go/try_flashbuilder

Flash Builder may be installed as a trial. This will also install the AIR runtime and SDK.

Optional Software
If you plan to build for the BlackBerry Tablet operating system, please follow the instructions here: http://technoracle.blogspot.com/2011/02/getting-your-flash-builder-ide-set-up.html

Mandatory Courseware:
All courseware will be distributed at the venue itself. If you have time in advance, please download the zip archive from http://www.22ndcenturyofficial.com/ForBlogDoNotDelete/FATC.zip

Notes:

Windows
• 2GHz or faster processor
• Microsoft® Windows® XP with Service Pack 3, Windows Vista® Ultimate or
Enterprise (32 or 64
bit running in 32‐bit mode), Windows Server® 2008 (32 bit), or Windows 7 (32
or 64 bit running
in 32‐bit mode)
• 1GB of RAM (2GB recommended)
• 3.5GB of available hard‐disk space for installation; additional free space
required during
installation (cannot install on removable flash‐based storage devices)
• 1024x768 display (1280x800 recommended) with 16‐bit video card
• DVD‐ROM drive
• QuickTime 7.6.2 software required for multimedia features
• Eclipse 3.4.2 or 3.5 (for plug‐in installation)
• Java™ Virtual Machine (32 bit): IBM® JRE 1.5, Sun™ JRE 1.5, IBM JRE 1.6,
or Sun JRE 1.6

Mac OS
• Multicore Intel® processor
• Mac OS X v10.5.7 or v10.6
• 1GB of RAM (2GB recommended)
• 4GB of available hard‐disk space for installation; additional free space
required during
installation (cannot install on a volume that uses a case‐sensitive file
system or on removable
flash‐based storage devices)
• 1024x768 display (1280x800 recommended) with 16‐bit video card
• DVD‐ROM drive
• QuickTime 7.6.2 software required for multimedia features



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